[Bf-committers] [Bf-viewport] render-layers and clay-engine branches merged in blender2.8
significant.bit at gmail.com
Fri Feb 10 22:57:38 CET 2017
Thanks for fixing these issues so quickly!
There *was* a very big reason to move development, but after testing the
latest blender2.8 on Mac, things are much better now. Ready for
musician, naturalist, pixel pusher, hacker extraordinaire
On Fri, Feb 10, 2017 at 3:26 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
> > a temp-blender2.8-stable branch (...)
> Can we get rid of it now? Blender2.8 has those issues solved already.
> There is no reason to move development away from it.
> 2017-02-07 21:03 GMT+01:00 Mike Erwin <significant.bit at gmail.com>:
> > A few things need to be fixed ASAP to make 2.8 usable:
> > - select objects in the (non-clay) viewport
> > - visual feedback during object transform (G, S, R)
> > LucaRood made a temp-blender2.8-stable branch that excludes these merges
> > other people can continue working. Any work there will be merged back
> > blender2.8.
> > FYI (everyone) the clay engine does not work on Mac or Mesa. Expect it to
> > crash! Windows or Linux with vendor drivers are the best platforms for
> > testing. Once we finish the GL upgrade to 3.3 core profile it will work
> > everywhere.
> > Mike Erwin
> > musician, naturalist, pixel pusher, hacker extraordinaire
> > On Tue, Feb 7, 2017 at 5:45 AM, Dalai Felinto <dfelinto at gmail.com>
> >> Hi there,
> >> Just to inform the list that the viewport related branches were merged
> >> in blender2.8.
> >> Render-Layers:
> >> https://developer.blender.org/rBaeb8e81f2741aabc95d14bce7a83
> >> Clay-Engine:
> >> https://developer.blender.org/rB83adc544382689217e19564fd5f2
> >> The branches still have todos, and help is welcome as usual. Refer to
> >> their respective commits for more details.
> >> Apart from that the merges were done "manually", squashing the
> >> branches into single commits.
> >> In other words, if you had a fork of one of those branches (as I know
> >> at least Alexander Romanov had), you will need to manually cherry-pick
> >> your work to be on top of blender2.8. Poke me on IRC (dfelinto at
> >> #blendercoders) if you need any assistance.
> >> All the best,
> >> Dalai
> >> --
> >> blendernetwork.org/dalai-felinto
> >> www.dalaifelinto.com
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