[Bf-committers] [Bf-viewport] render-layers and clay-engine branches merged in blender2.8

Dalai Felinto dfelinto at gmail.com
Fri Feb 10 21:26:36 CET 2017


> a temp-blender2.8-stable branch (...)

Can we get rid of it now? Blender2.8 has those issues solved already.
There is no reason to move development away from it.


2017-02-07 21:03 GMT+01:00 Mike Erwin <significant.bit at gmail.com>:
> A few things need to be fixed ASAP to make 2.8 usable:
> - select objects in the (non-clay) viewport
> - visual feedback during object transform (G, S, R)
> LucaRood made a temp-blender2.8-stable branch that excludes these merges so
> other people can continue working. Any work there will be merged back into
> blender2.8.
> FYI (everyone) the clay engine does not work on Mac or Mesa. Expect it to
> crash! Windows or Linux with vendor drivers are the best platforms for
> testing. Once we finish the GL upgrade to 3.3 core profile it will work
> everywhere.
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
> On Tue, Feb 7, 2017 at 5:45 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
>> Hi there,
>> Just to inform the list that the viewport related branches were merged
>> in blender2.8.
>> Render-Layers:
>> https://developer.blender.org/rBaeb8e81f2741aabc95d14bce7a83cef45481959c
>> Clay-Engine:
>> https://developer.blender.org/rB83adc544382689217e19564fd5f2dd62160956cb
>> The branches still have todos, and help is welcome as usual. Refer to
>> their respective commits for more details.
>> Apart from that the merges were done "manually", squashing the
>> branches into single commits.
>> In other words, if you had a fork of one of those branches (as I know
>> at least Alexander Romanov had), you will need to manually cherry-pick
>> your work to be on top of blender2.8. Poke me on IRC (dfelinto at
>> #blendercoders) if you need any assistance.
>> All the best,
>> Dalai
>> --
>> blendernetwork.org/dalai-felinto
>> www.dalaifelinto.com
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