[Bf-committers] [Bf-viewport] render-layers and clay-enginebranches merged in blender2.8

blendergit at gmail.com blendergit at gmail.com
Tue Feb 7 21:38:02 CET 2017

As all developers don’t know the details of each change in UI for 2.8, maybe would be good idea that each developer adds a small video with the basic usage of the changes implemented (new layer system, clay render, etc). You could update video if something change “a lot” during development.

A video or animated gif of few seconds would be enough and will help a lot to others developers to test new features. ( You could do a wiki page, but sometimes is faster a video as fast how-to use)

Antonio Vazquez

PS: yes, I will do for new Grease Pencil features 😊

De: Mike Erwin
Enviado: martes, 7 de febrero de 2017 21:03
Para: bf-viewport at blender.org; bf-blender developers
Asunto: Re: [Bf-committers] [Bf-viewport] render-layers and clay-enginebranches merged in blender2.8

A few things need to be fixed ASAP to make 2.8 usable:
- select objects in the (non-clay) viewport
- visual feedback during object transform (G, S, R)

LucaRood made a temp-blender2.8-stable branch that excludes these merges so
other people can continue working. Any work there will be merged back into

FYI (everyone) the clay engine does not work on Mac or Mesa. Expect it to
crash! Windows or Linux with vendor drivers are the best platforms for
testing. Once we finish the GL upgrade to 3.3 core profile it will work

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

On Tue, Feb 7, 2017 at 5:45 AM, Dalai Felinto <dfelinto at gmail.com> wrote:

> Hi there,
> Just to inform the list that the viewport related branches were merged
> in blender2.8.
> Render-Layers:
> https://developer.blender.org/rBaeb8e81f2741aabc95d14bce7a83cef45481959c
> Clay-Engine:
> https://developer.blender.org/rB83adc544382689217e19564fd5f2dd62160956cb
> The branches still have todos, and help is welcome as usual. Refer to
> their respective commits for more details.
> Apart from that the merges were done "manually", squashing the
> branches into single commits.
> In other words, if you had a fork of one of those branches (as I know
> at least Alexander Romanov had), you will need to manually cherry-pick
> your work to be on top of blender2.8. Poke me on IRC (dfelinto at
> #blendercoders) if you need any assistance.
> All the best,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
> _______________________________________________
> Bf-viewport mailing list
> Bf-viewport at blender.org
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