[Bf-committers] Draco open source 3D compression from Google
Sergey Sharybin
sergey.vfx at gmail.com
Thu Feb 2 12:03:14 CET 2017
Hi,
Here is comparison of different formats using triangulated adult dragon
from Sintel:
12,105,660 dragon_compressed.blend
11,261,674 dragon_compressed.blend.gz
36,831,000 dragon_uncompressed.blend
11,634,220 dragon_uncompressed.blend.gz
893,100 dragon.drc
830,090 dragon.drc.gz
11,265,324 dragon.fbx
10,487,110 dragon.fbx.gz
31,398,634 dragon.obj
8,823,381 dragon.obj.gz
79,948,585 dragon.ply
15,625,622 dragon.ply.gz
Draco is order of magnitude smaller than compressed OBJ. After converting
Draco back to OBJ and importing it to Blender didn't see any issues with
the surface. So seems it's not like it dropped all the geometry.
Surely this is just a result of quick experiment, but it passed the
threshold of being interesting enough for the further investigation.
On Thu, Feb 2, 2017 at 11:36 AM, dj azo <azo at djazo.com> wrote:
> Examining
>
> https://github.com/google/draco
>
> There is just PLY encoder.
>
> > On 2 Feb 2017, at 12.25, Ton Roosendaal <ton at blender.org> wrote:
> >
> > Hi,
> >
> > This would first be something for web projects I guess.
> >
> > The claim made in the blog post is also unclear. As one of the
> commenters (Lubos) writes:
> > "I miss in the article information which file format they compressed"
> >
> > I'm afraid they used an ascii format and compare it with theirs.
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal - ton at blender.org - www.blender.org
> > Chairman Blender Foundation, Director Blender Institute
> > Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
> >
> >
> >
> >> On 02 Feb 2017, at 07:12, Chris Lee <infin8eye at gmail.com> wrote:
> >>
> >> I am keen to find out more about how this could be added to Blender,
> but I
> >> do not know where it would even show up in the interface, when used.
> >> Would Google's Draco compression be something that is added to 3D object
> >> exporting as an option?
> >>
> >> Kind Regards,
> >> Chris "*Chips*" Lee
> >> Mobile: 0410155111
> >>
> >> Infin8eye <http://infin8eye.carbonmade.com/>
> >> Knight of the DLF
> >> IGDA Sydney founding member
> >>
> >> On 17 January 2017 at 03:35, Chris Lee <infin8eye at gmail.com> wrote:
> >>
> >>> A colleague pointed this out the other day. Google has released an open
> >>> source 3D compression library called Draco.
> >>>
> >>> https://opensource.googleblog.com/2017/01/introducing-draco-
> >>> compression-for-3d.html?m=1
> >>>
> >>> I am unsure where to start the process of discussing how to find
> someone
> >>> to work on adding this option to exported files from Blender. Can you
> >>> suggest how to get the ball rolling?
> >>>
> >>> Regards,
> >>> Chris Lee
> >>>
> >> _______________________________________________
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> >
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>
> --
> Azo
>
>
>
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--
With best regards, Sergey Sharybin
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