[Bf-committers] Draco open source 3D compression from Google

dj azo azo at djazo.com
Thu Feb 2 11:36:10 CET 2017


Examining

https://github.com/google/draco

There is just PLY encoder.

> On 2 Feb 2017, at 12.25, Ton Roosendaal <ton at blender.org> wrote:
> 
> Hi,
> 
> This would first be something for web projects I guess.
> 
> The claim made in the blog post is also unclear. As one of the commenters (Lubos) writes:
> "I miss in the article information which file format they compressed"
> 
> I'm afraid they used an ascii format and compare it with theirs.
> 
> -Ton-
> 
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
> 
> 
> 
>> On 02 Feb 2017, at 07:12, Chris Lee <infin8eye at gmail.com> wrote:
>> 
>> I am keen to find out more about how this could be added to Blender, but I
>> do not know where it would even show up in the interface, when used.
>> Would Google's Draco compression be something that is added to 3D object
>> exporting as an option?
>> 
>> Kind Regards,
>> Chris "*Chips*" Lee
>> Mobile: 0410155111
>> 
>> Infin8eye <http://infin8eye.carbonmade.com/>
>> Knight of the DLF
>> IGDA Sydney founding member
>> 
>> On 17 January 2017 at 03:35, Chris Lee <infin8eye at gmail.com> wrote:
>> 
>>> A colleague pointed this out the other day. Google has released an open
>>> source 3D compression library called Draco.
>>> 
>>> https://opensource.googleblog.com/2017/01/introducing-draco-
>>> compression-for-3d.html?m=1
>>> 
>>> I am unsure where to start the process of discussing how to find someone
>>> to work on adding this option to exported files from Blender. Can you
>>> suggest how to get the ball rolling?
>>> 
>>> Regards,
>>> Chris Lee
>>> 
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-- 
Azo





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