[Bf-committers] GP Stroke

Jose ricarte at aixalanca.com
Tue Dec 19 19:38:01 CET 2017


I hope we can see it soon in blender


Thanks for your great work


El 19/12/17 a las 19:31, blendergit escribió:
> Hi,
>
> This is not as easy as you describe. Change to splines maybe need to rethink a lot of operators and functions, so it’s something we consider, but before we need to have a version that runs smooth and with all functionalities.
>
> Anyway, it’s something we have in our (long) ToDo list.
>
> Antonio
>
> De: Jose
> Enviado: martes, 19 de diciembre de 2017 19:26
> Para: bf-committers at blender.org
> Asunto: Re: [Bf-committers] GP Stroke
>
> Hi,
>
> At the moment the strokes of the brush created with polylines in GP are
> extremely noisy.
>
> Instead use polylines for strokes in GP could use splines, this save
> number of vertices and is easier and fast to edit shapes.
>
> I think this concept can be interesting for simplify brush strokes and
> other tools in GP in real time:
>
> http://paperjs.org/tutorials/paths/smoothing-simplifying-flattening/
>
> http://paperjs.org/examples/path-simplification/
>
> http://paperjs.org/about/  MIT License.
>
>
> Other 2d animation softwares like Anime Studio use splines for create
> strokes.
>
>
> Thanks for your great work
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