[Bf-committers] GP Stroke

blendergit blendergit at gmail.com
Tue Dec 19 19:31:21 CET 2017


Hi,

This is not as easy as you describe. Change to splines maybe need to rethink a lot of operators and functions, so it’s something we consider, but before we need to have a version that runs smooth and with all functionalities.

Anyway, it’s something we have in our (long) ToDo list.

Antonio

De: Jose
Enviado: martes, 19 de diciembre de 2017 19:26
Para: bf-committers at blender.org
Asunto: Re: [Bf-committers] GP Stroke

Hi,

At the moment the strokes of the brush created with polylines in GP are
extremely noisy.

Instead use polylines for strokes in GP could use splines, this save
number of vertices and is easier and fast to edit shapes.

I think this concept can be interesting for simplify brush strokes and
other tools in GP in real time:

http://paperjs.org/tutorials/paths/smoothing-simplifying-flattening/

http://paperjs.org/examples/path-simplification/

http://paperjs.org/about/  MIT License.


Other 2d animation softwares like Anime Studio use splines for create
strokes.


Thanks for your great work
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