[Bf-committers] Breaking fundamental functionality in Blender 2.79?

Aaron Carlisle carlisle.b3d at gmail.com
Sun Aug 20 07:28:54 CEST 2017

Agreed, there are currently 3 bugs that are show stoppers for 2.79 and they
can be found here:
These all should be fixed before 2.79.

Aaron Carlisle

Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist
Project administrator for the Blender 3D Documentation Project

On Fri, Aug 18, 2017 at 5:15 AM, Kai Kostack <kaikostack at gmx.net> wrote:

> Dear Blender devs,
> This is a small reminder that you should be more cautious when changing
> fundamental functionality of Blender just for the fun of it. The 2.79 RC
> build
> had such surprises for me which I didn't expect:
> For instance setting origin to center of mass is not working on non-solid
> (open) objects anymore.
> https://developer.blender.org/T52434
> Or rigid body settings aren't changeable anymore during simulation without
> invalidating the point cache.
> https://developer.blender.org/T52374
> In my opinion these changes are not well thought through and tested.
> Such issues could have been avoided just by asking yourself the question:
> Why did it work in a specific way before and does it really, REALLY make
> sense
> to change this?
> For me and my work these are crucial issues which worked in 2.78c and
> should be fixed or reverted for the final 2.79 release.
> With respect,
> Kai Kostack
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