[Bf-committers] Audaspace 1.3 for Blender 2.8

Jeffrey italic.rendezvous at gmail.com
Fri Aug 18 10:09:28 CEST 2017


Just a heads-up for the Audaspace update: Audaspace requires cmake 3.1+
while the rest of blender is on 2.8. RHEL and Centos 7 are stuck at
2.8.12 and large version upgrades very unlikely.


On 08/17/2017 11:51 PM, Jörg Müller wrote:
> Hi everyone,
> 
> it has been done! I just pushed the changes to use audaspace 1.3 instead
> of the old non-C++11 version to the blender2.8 branch.
> 
> Windows and Mac developers please update your library folders as numpy
> headers are needed for building. If you experience any problems: I'm on
> IRC for at least the next 8 hours and of course also respond to mail.
> 
> Let me recap the major changes we get from this:
> - The whole library was refactored to use C++11, no more Boost!
> - Many stability and performance improvements.
> - Major Python API refactor [1]:
>   - Most requested: Play self generated sounds using numpy arrays.
>   - For games: Sound list, random sounds and dynamic music.
>   - Writing sounds to files.
>   - Sequencing API.
>   - Opening sound devices, eg. Jack.
> - Blender UI: Ability to choose different OpenAL devices in the user
> settings.
> - In sum since the refactor audaspace got almost 600 commits [2].
> 
> Cheers,
> Jörg
> 
> [1] http://audaspace.github.io/bindings/index.html
> [2] https://github.com/audaspace/audaspace
> 
> On 2017-06-18 20:53, Jörg Müller wrote:
>> Hi everyone,
>>
>> it's time to get rid of the old audaspace and use the new one in the
>> Blender 2.8 branch, so I created a patch [1].
>>
>> I would like to ask anyone who is interested to have a look, try it
>> and comment on it. I've only tested it on my computer running linux
>> here, so it would be especially helpful if developers from the other
>> supported platforms (Windows and MacOS) could have a look.
>>
>> Thanks and cheers,
>> Jörg
>>
>> [1] https://developer.blender.org/D2716
>>
> 
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-- 
Jeffrey "Italic_" Hoover


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