[Bf-committers] Audaspace 1.3 for Blender 2.8

Jörg Müller nexyon at gmail.com
Fri Aug 18 08:51:39 CEST 2017

Hi everyone,

it has been done! I just pushed the changes to use audaspace 1.3 instead 
of the old non-C++11 version to the blender2.8 branch.

Windows and Mac developers please update your library folders as numpy 
headers are needed for building. If you experience any problems: I'm on 
IRC for at least the next 8 hours and of course also respond to mail.

Let me recap the major changes we get from this:
- The whole library was refactored to use C++11, no more Boost!
- Many stability and performance improvements.
- Major Python API refactor [1]:
   - Most requested: Play self generated sounds using numpy arrays.
   - For games: Sound list, random sounds and dynamic music.
   - Writing sounds to files.
   - Sequencing API.
   - Opening sound devices, eg. Jack.
- Blender UI: Ability to choose different OpenAL devices in the user 
- In sum since the refactor audaspace got almost 600 commits [2].


[1] http://audaspace.github.io/bindings/index.html
[2] https://github.com/audaspace/audaspace

On 2017-06-18 20:53, Jörg Müller wrote:
> Hi everyone,
> it's time to get rid of the old audaspace and use the new one in the 
> Blender 2.8 branch, so I created a patch [1].
> I would like to ask anyone who is interested to have a look, try it 
> and comment on it. I've only tested it on my computer running linux 
> here, so it would be especially helpful if developers from the other 
> supported platforms (Windows and MacOS) could have a look.
> Thanks and cheers,
> Jörg
> [1] https://developer.blender.org/D2716

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