[Bf-committers] Wide Gamut 2.8 planning?

Troy Sobotka troy.sobotka at gmail.com
Thu Aug 17 08:44:09 CEST 2017


Just checking in to see if wider gamut support is still on the map as a
potential goal for 2.8?

Current blocker: now, https://developer.blender.org/T46860

Lukas, do you have an updated patch that we can make this work and applied
to 2.8 trunk sooner rather than later?

In addition to the above, Cycles completely ignores colourspace transforms
on non EXR formats.

Wider gamut support would include:
 * Support for wide gamut rendering for targets such as HDR10, Dolby
Vision, native Apple P3 gamuts.
 * Native realtime wide gamut work within Eevee.
 * Alternate rendering aesthetic driven outputs as a byproduct of the basis
rendering primaries.

Etc.

With respect,
TJS


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