[Bf-committers] GSoC project: Implicit skinning
natalevichmv at gmail.com
Sun Apr 30 20:52:49 CEST 2017
This month I've been studying various theory one need to know to accomplish
the project. But I received an internship offer, so there won't be enough
time for me to work on the project. Anyway, the idea of implicit skinning
remains really interesting and I look forward to dealing with it not under
terms of GSoC, but as a usual blender contributor.
On Mon, Apr 3, 2017 at 3:54 PM, Ton Roosendaal <ton at blender.org> wrote:
> I was the one mentioning it yesterday. I know there was and is not much
> time left, but the proposal is a bit shallow.
> It would be more convincing if you could provide references (similar work
> you did before) and provide us with insight in the matter (to show you
> actually have read and understand the paper).
> Proposal deadline is in 3 hours, you can also just reply to this mail.
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
> > On 03 Apr 2017, at 00:58, Natalevich Mikhail <natalevichmv at gmail.com>
> > Good evening, Blender community.
> > I have some questions regarding the project idea you proposed to me today
> > (implicit skinning method):
> > 1. How can it be integrated on the user-level? I can only see it as a
> > choice button, which method to use (or no button at all, only one method
> > available).
> > 2. Who could be my potential mentor? Maybe we should discuss with him
> > questions?
> > 3. Here is my proposal draft, I would appreciate all advice and
> > improvements (
> > https://docs.google.com/document/d/1pFg3cJGdafpA_
> > especially on schedule part.
> > Thank you in advance,
> > Michael Natalevich.
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