[Bf-committers] Please add invert green channel option in Normal Map node

patrick boelens p_boelens at msn.com
Sat Apr 15 20:01:53 CEST 2017


I actually just ran into a case where I wanted to compare the custom normals I set up in Blender to those inside another app, so there is a use-case for real-time toggling as well.


No idea how prevalent it is and whether it's worth the effort though, but figured I'd chime in.


Cheers,

Patrick

________________________________
Van: bf-committers-bounces at blender.org <bf-committers-bounces at blender.org> namens Mike Erwin <significant.bit at gmail.com>
Verzonden: zaterdag 15 april 2017 04:49:08
Aan: bf-blender developers
Onderwerp: Re: [Bf-committers] Please add invert green channel option in Normal Map node

On Fri, Apr 14, 2017 at 10:47 AM, Adriano Oliveira <adriano.ufrb at gmail.com>
wrote:

> I just miss one little thing: An check box option to invert textures' green
> chennels in the Normal Map node.
>
> This is very important because Blender follow the OpenGL norms for Normal
> Map, but other softwares that may be integrated within a pipeline (like
> Unreal) uses DirectX norms.
>

Is this only needed during import & export, or something you would toggle
during the Blender session?

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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