[Bf-committers] Please add invert green channel option in Normal Map node

Mike Erwin significant.bit at gmail.com
Sat Apr 15 04:49:08 CEST 2017


On Fri, Apr 14, 2017 at 10:47 AM, Adriano Oliveira <adriano.ufrb at gmail.com>
wrote:

> I just miss one little thing: An check box option to invert textures' green
> chennels in the Normal Map node.
>
> This is very important because Blender follow the OpenGL norms for Normal
> Map, but other softwares that may be integrated within a pipeline (like
> Unreal) uses DirectX norms.
>

Is this only needed during import & export, or something you would toggle
during the Blender session?

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire


More information about the Bf-committers mailing list