[Bf-committers] Please add invert green channel option in Normal Map node
adriano.ufrb at gmail.com
Fri Apr 14 16:47:48 CEST 2017
I tresure very much all initiatives to integrate Blender in the PBR
workflow for games and films, like Envee and Principled (Disney) Shader.
I just miss one little thing: An check box option to invert textures' green
chennels in the Normal Map node.
This is very important because Blender follow the OpenGL norms for Normal
Map, but other softwares that may be integrated within a pipeline (like
Unreal) uses DirectX norms.
PS: I know I can do it myself with separete rgb - invert green - composite
Thank you in advance.
Adriano A. Oliveira
de vírus. www.avast.com
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