[Bf-committers] About design on grease pencil object

Thomas Beck software at plasmasolutions.de
Thu Apr 6 22:59:30 CEST 2017


Hi Antonio,

we're using the Grease Pencil for annotations of course, but also a lot for
drawing over video frames to create effects like that
https://youtu.be/rAhFDMDwzl0?t=263 . So for us, the GP functionality in the
VSE is by no means a by-product but a really useful tool to make video
effects (even if that means that we have to import/export frames a lot).

Concerning the add-ons: I know of a few that use the scene linked grease
pencil strokes (like BLAM), but I would not consider holding back because
of them - they can be easily transformed to use a real GP object.

Cheers,
Thomas



Tom M <letterrip at gmail.com> schrieb am Do., 6. Apr. 2017 um 21:51 Uhr:

> Grease pencil is also used for modeling - creation of curves and of
> extruded geometry, for retopology and a variety of other modeling tasks.
>
>
> https://docs.blender.org/manual/it/dev/interface/grease_pencil/convert_to_geometry.html
>
> https://www.youtube.com/watch?v=5jk-op-cNTs
>
> https://www.youtube.com/watch?v=qjqoyM5OdVM
>
> I expect its role in modeling to increase over time.
>
> LetterRip
>
> On Thu, Apr 6, 2017 at 11:41 AM, <blendergit at gmail.com> wrote:
>
> > Hi,
> >
> > As you probably know, we are working to implement new grease pencil
> object
> > and the use of new draw manager and more new gp stuff.
> >
> > Recently, I uploaded a new branch “greasepencil-object” base on
> > “blender2.8” branch to blender.org git server with the code we are
> > working on.
> >
> > Daniel M. Lara (pepeland), Matias Mendiola and I have been thinking in a
> > better workflow and we have found some topics that need a decision. I had
> > some conversation on IRC about them, but I want to share them in the
> > mailing list and get more feedback before take any action:
> >
> >
> > 1) Currently, in 3D view you can create GP strokes at scene or object
> > level. With the new grease pencil object, it not makes sense to have GP
> at
> > scene level and we can remove it.
> >
> > To have GP at scene level only adds complexity to design and make more
> > confuse the use of grease pencil for artists. There is only a concern
> about
> > add-ons that are using grease pencil at scene level, but as Blender 2.8
> > will require a review of current add-ons, we think this is not a big
> issue.
> >
> > Of course, the old files with grease pencil at scene level will be
> > converted to new grease pencil object when they are opened in Blender
> 2.8.
> >
> > 2) Grease pencil has two uses, animation and annotations. Annotations in
> > 3D can be supported by the automatic creation of a GP object (this is the
> > approach of other 3D programs of the market). Besides, the use of GP
> object
> > for annotations adds functionalities as hide, move, scale, rotate,
> > organize, etc.
> >
> > For 2D annotations (Node Editor, VSE, etc.) we can keep a basic
> > functionality, but we will not support new drawing features, only basic
> > support to add notes.
> >
> > The availability to draw animations in different context is a source of
> > misunderstanding for new users. We think to keep the animation workflow
> in
> > the 3D viewport is the way to follow.
> >
> >
> > We would like to hear your opinions and ideas.
> >
> >
> > Best Regards,
> > Antonio Vazquez (antonioya)
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
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