[Bf-committers] About design on grease pencil object
letterrip at gmail.com
Thu Apr 6 21:51:25 CEST 2017
Grease pencil is also used for modeling - creation of curves and of
extruded geometry, for retopology and a variety of other modeling tasks.
I expect its role in modeling to increase over time.
On Thu, Apr 6, 2017 at 11:41 AM, <blendergit at gmail.com> wrote:
> As you probably know, we are working to implement new grease pencil object
> and the use of new draw manager and more new gp stuff.
> Recently, I uploaded a new branch “greasepencil-object” base on
> “blender2.8” branch to blender.org git server with the code we are
> working on.
> Daniel M. Lara (pepeland), Matias Mendiola and I have been thinking in a
> better workflow and we have found some topics that need a decision. I had
> some conversation on IRC about them, but I want to share them in the
> mailing list and get more feedback before take any action:
> 1) Currently, in 3D view you can create GP strokes at scene or object
> level. With the new grease pencil object, it not makes sense to have GP at
> scene level and we can remove it.
> To have GP at scene level only adds complexity to design and make more
> confuse the use of grease pencil for artists. There is only a concern about
> add-ons that are using grease pencil at scene level, but as Blender 2.8
> will require a review of current add-ons, we think this is not a big issue.
> Of course, the old files with grease pencil at scene level will be
> converted to new grease pencil object when they are opened in Blender 2.8.
> 2) Grease pencil has two uses, animation and annotations. Annotations in
> 3D can be supported by the automatic creation of a GP object (this is the
> approach of other 3D programs of the market). Besides, the use of GP object
> for annotations adds functionalities as hide, move, scale, rotate,
> organize, etc.
> For 2D annotations (Node Editor, VSE, etc.) we can keep a basic
> functionality, but we will not support new drawing features, only basic
> support to add notes.
> The availability to draw animations in different context is a source of
> misunderstanding for new users. We think to keep the animation workflow in
> the 3D viewport is the way to follow.
> We would like to hear your opinions and ideas.
> Best Regards,
> Antonio Vazquez (antonioya)
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers