[Bf-committers] GSoC 2017: Introduction, Sequencer Playback Optimization
jrn73_
jrn73 at cornell.edu
Mon Apr 3 06:07:06 CEST 2017
Hello Tom,
Thanks for the welcome and introduction.
I had actually forgotten to post a link to my draft proposal in my original
post (oops!), so to all those who are interested:
https://docs.google.com/document/d/1iWuIHo6Xb34Wq3k-9jms6EcKJCgipSYqJ9RBzlnf-rs/edit?usp=sharing
<https://docs.google.com/document/d/1iWuIHo6Xb34Wq3k-9jms6EcKJCgipSYqJ9RBzlnf-rs/edit?usp=sharing>
.
Regards,
Jonathan Ni
Tom Musgrove-2 wrote
> Hi Johnathon,
>
> Looking forward to seeing your proposal. It is quite close to the
> deadline
> (less than 24 hours away for student proposals to be submitted to
> https://summerofcode.withgoogle.com/ )
>
> Please see
> https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017
>
> and specifically -
> https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017/Students
>
> which has our application template.
>
> Good luck,
>
> Tom M.
> LetterRip
>
> On Sun, Apr 2, 2017 at 5:45 PM, Jonathan Ni <
> jrn73@
> > wrote:
>
>> Good evening Blender developers,
>>
>> My name is Jonathan Ni, and I am a student at Cornell University (Ithaca,
>> NY,
>> USA) pursuing a Bachelor's in Computer Science (B.A.). I've always been
>> interested in 3D rendering and animation and how it's done, which is how
>> I
>> discovered Blender back in 2009 (2.49b). I have a long coding background,
>> and
>> in the past few years, I've developed an interest in optimization and
>> parallelization of code.
>>
>> Having done many personal coding projects, as well as some group
>> projects,
>> I'm
>> comfortable with C/C++ (particularly low-level stuff) and Python for
>> coding
>> and Git and GitHub/Bitbucket/etc. for version control. I also have some
>> some
>> OpenGL experience in development of an Android paint application (via
>> Java).
>>
>> With regards to Blender: as a frequent user of Blender's Video Sequence
>> Editor
>> to edit my own video projects, I realize the need for improving its
>> performance, as fairly complex but still common setups will render the
>> VSE
>> slow and unusable.
>>
>> Although my experience with contributing to open source projects is
>> limited, I
>> would appreciate the opportunity to work on optimizing the playback of
>> Blender's VSE system. I have an idea of using the GPU device to
>> accelerate
>> processing and playback, which I discuss a bit more in my final proposal.
>>
>> Regards,
>>
>> Jonathan Ni
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