[Bf-committers] GSoC 2017: Introduction, Sequencer Playback Optimization
letterrip at gmail.com
Mon Apr 3 04:12:30 CEST 2017
Looking forward to seeing your proposal. It is quite close to the deadline
(less than 24 hours away for student proposals to be submitted to
and specifically -
which has our application template.
On Sun, Apr 2, 2017 at 5:45 PM, Jonathan Ni <jrn73 at cornell.edu> wrote:
> Good evening Blender developers,
> My name is Jonathan Ni, and I am a student at Cornell University (Ithaca,
> USA) pursuing a Bachelor's in Computer Science (B.A.). I've always been
> interested in 3D rendering and animation and how it's done, which is how I
> discovered Blender back in 2009 (2.49b). I have a long coding background,
> in the past few years, I've developed an interest in optimization and
> parallelization of code.
> Having done many personal coding projects, as well as some group projects,
> comfortable with C/C++ (particularly low-level stuff) and Python for coding
> and Git and GitHub/Bitbucket/etc. for version control. I also have some
> OpenGL experience in development of an Android paint application (via
> With regards to Blender: as a frequent user of Blender's Video Sequence
> to edit my own video projects, I realize the need for improving its
> performance, as fairly complex but still common setups will render the VSE
> slow and unusable.
> Although my experience with contributing to open source projects is
> limited, I
> would appreciate the opportunity to work on optimizing the playback of
> Blender's VSE system. I have an idea of using the GPU device to accelerate
> processing and playback, which I discuss a bit more in my final proposal.
> Jonathan Ni
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> Bf-committers at blender.org
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