[Bf-committers] Mac OS 10.7+ for Blender 2.8

Martijn Berger martijn.berger at gmail.com
Tue Oct 4 23:29:54 CEST 2016


I think 10.6 was special in the sense that a significant number of people
lingered on that version.
10.9 and higher have been free upgrades and that seems to have moved a
significant number of people over.
Last time i checked our download stats 10.6 had more users then 10.7 and
10.8 combined.

Taking that into account I would be in favor of using 10.9 as minimal
version.

On Tue, Oct 4, 2016 at 10:59 PM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> Xcode 8 is currently showing this warning. So it's not clear how long
> Apple will even officially support building for 10.8.
>
> clang: warning: libstdc++ is deprecated; move to libc++ with a minimum
> deployment target of OS X 10.9
>
> Apple support for 10.9 ended last month, 10.8 a year before that, so
> those are not even getting security updates anymore. Firefox and
> Chrome have 10.9 as minimum requirement, and I think the same or
> higher is required for a lot of other major software. Blender 2.8
> would be released a year or more from now, so we would be the
> exception in still supporting 10.7.
>
> The one issue I personally found with 10.7 was an SDK bug that makes
> building Python 3.5 fail. I tried to solve it for a few hours but
> didn't find a solution yet. It's probably not a showstopper but if we
> decide to use 10.8 or higher I won't spend more time trying to fix it.
>
> I don't know of any other serious issues, though inevitably we'd
> encounter some in the future. Personally I wouldn't want to spend time
> debugging OpenGL issues on e.g. 10.7 or 10.8, but maybe you're up for
> it :)
>
>
> On Tue, Oct 4, 2016 at 2:27 PM, Mike Erwin <significant.bit at gmail.com>
> wrote:
> > Bringing this back up since it was mentioned in the C++11 libs
> discussion.
> >
> > Why are some people in favor of Mac OS 10.8 as a minimum requirement? I
> > agree that 10.7 sucks from a usability perspective, but I'm sure you have
> > better reasons.
> >
> > It would help the discussion to have a list of Macs that could run
> Blender
> > 2.8 (decent GPU) but can't run OS 10.8.
> >
> > -- Mike
> >
> > On Mon, May 16, 2016 at 2:32 PM, Mike Erwin <significant.bit at gmail.com>
> > wrote:
> >
> >> Mac OS 10.6 "Snow Leopard" needs to be dropped, since Apple implemented
> GL
> >> 3.2 starting with OS 10.7 "Lion". The rest of the Blender 2.7x line can
> >> still support Snow Leopard.
> >>
> >> Now that we can assume OS 10.7 or later, what does that give us?
> >>
> >> OpenGL 3.2 -- of course
> >> ARC -- automatic reference counting, no more retain/release
> >> Fullscreen mode -- already implemented, so we can remove the older
> method.
> >> I see comments about this working better in 10.9 because of improved
> >> multiple monitor handling.
> >>
> >> So no huge features for us besides OpenGL. But this does give us an
> >> opportunity to clean up some of the crusty old workarounds. Declare
> >> MAC_OS_X_VERSION_MIN_REQUIRED = 1070 and revisit everywhere this is
> >> checked.
> >>
> >> I'm not sure if anyone is actively working on GHOST or other
> Mac-specific
> >> stuff, but wanted to start this conversation early.
> >>
> >> Mike Erwin
> >> musician, naturalist, pixel pusher, hacker extraordinaire
> >>
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