[Bf-committers] Mac OS 10.7+ for Blender 2.8

Mike Erwin significant.bit at gmail.com
Tue Oct 4 14:27:04 CEST 2016

Bringing this back up since it was mentioned in the C++11 libs discussion.

Why are some people in favor of Mac OS 10.8 as a minimum requirement? I
agree that 10.7 sucks from a usability perspective, but I'm sure you have
better reasons.

It would help the discussion to have a list of Macs that could run Blender
2.8 (decent GPU) but can't run OS 10.8.

-- Mike

On Mon, May 16, 2016 at 2:32 PM, Mike Erwin <significant.bit at gmail.com>

> Mac OS 10.6 "Snow Leopard" needs to be dropped, since Apple implemented GL
> 3.2 starting with OS 10.7 "Lion". The rest of the Blender 2.7x line can
> still support Snow Leopard.
> Now that we can assume OS 10.7 or later, what does that give us?
> OpenGL 3.2 -- of course
> ARC -- automatic reference counting, no more retain/release
> Fullscreen mode -- already implemented, so we can remove the older method.
> I see comments about this working better in 10.9 because of improved
> multiple monitor handling.
> So no huge features for us besides OpenGL. But this does give us an
> opportunity to clean up some of the crusty old workarounds. Declare
> MAC_OS_X_VERSION_MIN_REQUIRED = 1070 and revisit everywhere this is
> checked.
> I'm not sure if anyone is actively working on GHOST or other Mac-specific
> stuff, but wanted to start this conversation early.
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire

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