[Bf-committers] Proposal to switch both master and blender2.8 to c++11 be default.
sergey.vfx at gmail.com
Sun Nov 20 20:01:07 CET 2016
The original discussion came to conclusion that we'll switch to C++11 in
the 2.8 branch and keep master as is.
What are the user-measurable improvements from such a bump in master?
On Sun, Nov 20, 2016 at 2:45 PM, Martijn Berger <martijn.berger at gmail.com>
> Hi everyone,
> We have had a discussion about c++11 for at least 2 years. We have decided
> to allow c++11 features in 2.8, and this implies compiling in c++11 mode
> with a supporting compiler. This email is not about that.
> What i want to propose is to build master ( 2.7x ) in c++11 mode against
> libraries that are in c++11 ABI ( on platforms that make this distinction.
> That does not imply allowing c++11 only features or dropping the
> possibility of being able to compile in c++03 mode.
> Why would we want to do that ?
> 1) we are already sort of doing it on windows. MSVC does not really allow
> you to disable its c++11 support.
> 2) Modern systems are defaulting to it. this should have nothing to do with
> us except that it does. We have users trying to use python extensions with
> blender that we ourselves do not ship. On MacOS the compiler and thus
> things like homebrew compile against libc++ for some time now people who
> try to compile extensions need to jump through a lot of hoops in order for
> things to work.
> 3) It fits very well with preparing our build-system and libraries for the
> future / Blender 2.8. We decided to go that way and while i agree we should
> not make 2.7x depend on c++11 i think building it by default as c++11 does
> not contradict that decision.
> 4) We could start to use llvm versions greater then 3.4 for release builds
> as those need a c++11 compiler
> I would like to move to msvc2015 for Windows and darwin/libc++/c++11 for
> MacOS for 2.7x. and 2.8
> The only mayor downside i see is that we would effectively drop OS X 10.8
> and earlier.
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With best regards, Sergey Sharybin
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