[Bf-committers] Blender developers meeting minutes, 2016-11-06
blueprintrandom1 at gmail.com
Sun Nov 6 18:12:51 CET 2016
for the 2.8 project, will we be able to paint and sculpt in 1 stroke using
the gsoc pbvhtree code?
will pbr texture painting similar to substance painter be possible?
I was thinking that we could paint on a highly subdivided mesh, to multiple
layers of vertex color and sculpt the vertex positions in 1 stroke,
and bake the final from that data,
On Nov 6, 2016 7:55 AM, "Ton Roosendaal" <ton at blender.org> wrote:
> Hi everyone,
> Here are the notes from today's 16 CET / 15 UTC meeting in
> irc.freenode.net #blendercoders.
> NOTE: daylight saving ended, meeting is 1 hour later!
> 1) Blender 2.78a
> The 'a' update was released before the conference.
> All fine so far, minor regression bugs were reported. We'll check this
> next week.
> 2) Other projects and 2.8
> - Follow-ups on Blender Conference will be done by Ton Roosendaal this
> week. That includes news on
> the 101 project, OpenCL, the workflow workshop and about how to get more
> devs onboard.
> - Meeting confirms (and agrees) to move all new development to the 2.8
> That means we give it highest priority to make that branch updated and
> - Some decisions then also have to be made, about putting back particles,
> about BI render, BGE, etc.
> This can be kept an open discussion topic for the coming weeks.
> Meeting tends to agree on just keeping most of it for now, including
> - Last weekend of November is a 'workflow' workshop in Amsterdam, with the
> core UI team
> and a number of active contributors (half developers, half artists). That
> workshop can come with proposal for
> the feature list of 2.8 (compatibility and breakage).
> Workshop agenda and discussion will start on the bf-interface list this
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
> Bf-committers mailing list
> Bf-committers at blender.org
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