[Bf-committers] Blender VSE exported video goes from 1440p to 1080p

Chad Fraleigh chadf at triularity.org
Mon May 9 23:51:14 CEST 2016


Also, have you done a sanity check by uploading the videos again (including
the first as a control set) to verify it wasn't due to youtube
[temporarily] breaking something on their end, that may be working (or
consistently broken) now?

I've heard of stories where people have called up tech support for software
because of issues and it ended up being something like their their internet
was down or something else external that the software needed to work right.
But because the user was only thinking in the context of "that" software,
they assumed it was the cause of the problem and didn't verify anything
else. If your problems are based on an observations of a single [failed]
attempt that hadn't been verified as repeatable with the same outcome, then
it is hypothetically possible you are asking blender developers to fix a
problem that never existed (in blender, at least).

"When the outcome doesn't make sense, test/validate all assumptions, no
matter how obvious/trivial they may seem." -- An important rule in software
development (and other things)

-Chad


On Sun, May 8, 2016 at 11:26 PM, blubee blubeeme <gurenchan at gmail.com>
wrote:

> What's the point of being able to edit clips but not export them properly?
> Does that make sense to anyone, so blender costumes the video clips and
> then ....
>
> Whenever an actual user of blender sends issues to this mailing list there
> seems to be this dismissive attitude like, you're doing it wrong or
> whatever. Eating your own dog food means do you actually use blender in
> real world to produce finished product, if you didn't know.
>
>


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