[Bf-committers] getting blender shaders used to render a mesh

Owen Hogarth II gurenchan at gmail.com
Fri Mar 25 07:42:30 CET 2016


This was it, thank you very much!

Best,
Owen



On Fri, Mar 25, 2016 at 5:54 AM, Daniel Stokes <kupomail at gmail.com> wrote:

> Owen,
>
> Here is the documentation on the shader export function:
>
> https://www.blender.org/api/blender_python_api_2_77_release/gpu.html#gpu.export_shader
> .
>
> Is that what you were looking for?
>
> Regards,
> Daniel
>
> On Thu, Mar 24, 2016 at 2:46 PM, Owen Hogarth II <gurenchan at gmail.com>
> wrote:
>
> > Howdy
> >
> > I read somewhere once that I could get the source code that blender uses
> to
> > render a mesh from some of the python api inside blender.
> >
> > I've been looking around but misplaced that link.
> >
> > How do I get the source code for the shaders that blender is using to
> > render mesh [x]
> >
> > Best,
> > Owen
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list