[Bf-committers] [GSoC 2016] Sculpting Tools

Jiang Cecil cecil.ini.jiang at gmail.com
Wed Mar 23 22:22:17 CET 2016


I'm sorry I forgot to add share link for my proposal.

Here it is:
https://docs.google.com/document/d/12CjSY85DrraUHONv2uAeR_3Eh_ToHQBKpXMscNXnMgM/edit?usp=sharing

Kairong Jiang

2016-03-24 5:19 GMT+08:00 Jiang Cecil <cecil.ini.jiang at gmail.com>:

> Hi,
>
> Thanks you both for the information and advice, and sorry for the late
> reply. I've been researching and working on the draft proposal for the
> whole time.
>
> I have submitted my draft proposal and I wonder if you could provide me
> with some feedback so that I can know if I understand correctly the idea of
> this project, and if I need to adjust my project schedule or add some more
> details in the project specification or if there are any other changes and
> improvements I need to make upon my proposal.
>
> Thanks a lot.
>
> Kairong Jiang
>
> 2016-03-22 15:01 GMT+08:00 Campbell Barton <ideasman42 at gmail.com>:
>
>> On Mon, Mar 21, 2016 at 10:08 PM, Jiang Cecil <cecil.ini.jiang at gmail.com>
>> wrote:
>> > Hi,
>> >
>> > My name is Kairong Jiang. I'm a third-year undergraduate student of
>> > Zhejiang University and I major in computer science. I have been working
>> > under professor Yue Chen on a VTK-based program and I'm interested in
>> > making better sculpting tools for blender as my GSoC 2016 project.
>> >
>> > I have been trying the existing sculpting tools of blender and reading
>> some
>> > of the source codes concerning sculpting to make sense of how they
>> work. I
>> > think it wouldn't be too hard to implement the tools proposed on the
>> ideas
>> > page once I figured out how sculpting was done in blender. That is the
>> data
>> > structures of vertices and meshes, and the procedures to manipulate
>> them. I
>> > could really need someone to tell me which specific code those
>> procedures
>> > are implemented so that I can look into it.
>>
>> Hi Jiang,
>>
>> For sculpt logic check on:
>>
>> -
>> https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/sculpt_paint/sculpt.c
>>
>> And for internal structures:
>>
>> -
>> https://developer.blender.org/diffusion/B/browse/master/source/blender/blenkernel/intern/pbvh.c
>> -
>> https://developer.blender.org/diffusion/B/browse/master/source/blender/blenkernel/intern/pbvh_bmesh.c
>> -
>> https://developer.blender.org/diffusion/B/browse/master/source/blender/bmesh/bmesh.h
>>
>> > As for the three sculpting tools proposed on the  ideas page, I can
>> think
>> > of some intuitive and naive methods to implement them, but I wonder if
>> > there are some better ways. Also it would be nice if someone can tell me
>> > whether there are researches on implementing such tools or
>> implementations
>> > in other 3D modeling softwares and where I can learn about them.
>> >
>> > I tried to use IRC a couple of days ago but I found it confusing that I
>> > have no idea who I should talk to on this topic. I would be appreciated
>> if
>> > anyone could offer me some guidance and discuss further with me about
>> the
>> > details of the project.
>> >
>> > Thanks,
>> > Kairong Jiang
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>>
>>
>>
>> --
>> - Campbell
>> _______________________________________________
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>
>


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