[Bf-committers] [GSoC] Improved threadability of Compositor nodes
Matheus Sousa Faria
matheus.sousa.faria at gmail.com
Sun Mar 20 06:03:28 CET 2016
Hey,
Thanks for the answers! I've been studying the nodes and the techniques to
finish my proposal. And I have more questions:
1. What is the difference between directional and vector blur? I saw in
the practice the difference, but I want to know conceptually, why to
keep both nodes if they create the same effect (Motion Blur)?
2. I was doing some the tests with the glare node and this question came
to my mind: What is the difference of fog glow and blur + mix? I generated
the same scene using the glare node, and using the blur node with the mix
to combine the original image with the blurred one. The result seems the
same to me.
3. And about the technic used in the Ghost Glare, is there any reference
to it? I mean a paper or something, the closest thing that I found about
this effect are the crepuscular rays[1].
4. Do you recommend any reference (papers, books, etc) about glares? The
things that I found were about the common glare/glow effect[2].
[1] http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html
[2] http://http.developer.nvidia.com/GPUGems/gpugems_ch21.html
Thanks,
Matheus de Sousa Faria
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Matheus de Sousa Faria
Software Engineering Student
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