[Bf-committers] User Coordinate Space - GSoC 2016

Megha S megha199501 at gmail.com
Wed Mar 16 14:14:39 CET 2016


Hello,

I am a noob at blender, but I love to code and have been using openGL for a
while now,
I recently got blender running on my computer and I was looking through the
source code. I was wondering how I can contribute to the code as a
beginner? I am a GSoC aspirant too, I found the project on User Coordinate
Spaces quite interesting. If I understand it correctly, they would enable
the user to define a coordinate space that can be used as the world..maybe
not for all objects in the scene but only for a subset of them. This is
something transform orientations and pivot point transformations do not
allow. I may be wrong here as I haven't used blender much.

Can someone help me find the right mentors so I can understand the project
better?

Thanks


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