[Bf-committers] Bf-committers Digest, Vol 140, Issue 13

Ineta spammemail89 at gmail.com
Sun Mar 13 16:54:31 CET 2016


Please remove me from the list. Thank you. 



> On Mar 13, 2016, at 1:00 PM, bf-committers-request at blender.org wrote:
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> Today's Topics:
> 
>   1. GSoC - submissions start soon (Ton Roosendaal)
>   2. Re: Google Summer of Code (Ton Roosendaal)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Sat, 12 Mar 2016 12:12:04 +0100
> From: Ton Roosendaal <ton at blender.org>
> Subject: [Bf-committers] GSoC - submissions start soon
> To: bf-blender developers <bf-committers at blender.org>
> Message-ID: <FACAC634-DC6E-415D-870D-7E1BA8EDAAC5 at blender.org>
> Content-Type: text/plain; charset=us-ascii
> 
> Hi all,
> 
> Google will open submissions in 2 days. This year students can send in drafts and revise it based on feedback. Hopefully we can find time for the students to get them up to speed with our projects! Student proposals and reviews will be visible for mentor-candidates only. If a student choses to, he/she can make it public too.
> 
> Students will have 11 days to submit, we then have two more weeks to review and decide.
> 
> There have been a number of questions here and in irc about ideas on the GSoC list. If you added an idea there, please reply to such questions. We could make more clear that some ideas are also not good GSoC projects for inexperienced (new to Blender) developers.
> 
> I also want to explicitly mention to students that we also appreciate them to define their own projects! The ideas list is for inspiration, your own ideas are very welcome.
> 
> As usual, there will be a public GSoC list and a private GSoC mentor list.
> 
> Public list, for public GSoC discussion and where students will report to later on:
> http://lists.blender.org/mailman/listinfo/soc-2016-dev
> 
> I will add the current mentor-candidates to that list, and to a private mentor list.
> All mentor-candidates should all have had an invitation to join the summerofcode.withgoogle.com website, if not mail me in private.
> 
> Thanks,
> 
> -Ton-
> 
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> 
> 
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Sat, 12 Mar 2016 13:22:07 +0100
> From: Ton Roosendaal <ton at blender.org>
> Subject: Re: [Bf-committers] Google Summer of Code
> To: bf-blender developers <bf-committers at blender.org>
> Message-ID: <BF86E7DE-6A7D-4651-AEAD-28449325C425 at blender.org>
> Content-Type: text/plain; charset=us-ascii
> 
> Hi,
> 
> The "OpenGL drawing API" idea on our list is to better manage high quality scalable, pixel-exact and perfectly anti-aliased lines, boxes, icons, fonts, shadows, etc. The system currently works quite good, so I don't think it's a simple task to do without a experience with Blender and OpenGL rendering code.
> 
> In order to examine the scope of the project, please check the drawing code in our UI and play with it a bit. 
> You find it in source/blender/editors/interface/
> 
> If you are not familiar with Blender or the code, then start with the basics as outlined on the wiki page for students.
> 
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Students
> 
> -Ton-
> 
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> 
> 
> 
>> On 11 Mar, 2016, at 20:52, Mike Erwin <significant.bit at gmail.com> wrote:
>> 
>> Hi Marcel,
>> 
>> Here is some info about our plans for the 3D Viewport:
>> 
>> http://wiki.blender.org/index.php/Dev:2.8/
>> http://wiki.blender.org/index.php/Dev:2.8/Viewport
>> http://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL
>> 
>> I don't actually think creating a new OpenGL drawing API from scratch is a
>> good GSoC project. There's a lot of previous and current work on that topic
>> by a number of developers. *Helping us refine and finish* what is already
>> started is a better approach. Blender 2.8 needs plenty of GL work in
>> general, so having an extra person for the summer is going to be great!
>> 
>> Mike Erwin
>> musician, naturalist, pixel pusher, hacker extraordinaire
>> 
>> On Fri, Mar 11, 2016 at 7:36 AM, Marcel Santana Santos <mss8 at cin.ufpe.br>
>> wrote:
>> 
>>> Hi everyone,
>>> 
>>> My name is Marcel, I am a Brazilian student of Computer Engineering at
>>> Federal University of Pernambuco. Here I am a researcher at a group which
>>> deals with graphics computer, computer vision and related areas. I have
>>> worked on several projects of these areas in partnership with industry.
>>> 
>>> I am very interested in participating of Google Summer of Code with the
>>> Blender project. And I am motivated by two topics: Create an OpenGL drawing
>>> API or Normal Editing Tools.
>>> 
>>> Could some mentor talk about these topics or send a reference, so I can
>>> understand the specificities of each one and prepare a draft?
>>> 
>>> Br,
>>> 
>>> --
>>> 
>>> Marcel Santana Santos
>>> Undergraduate of Computer Engineering 2013.2 - CIn/ UFPE
>>> 
>>> Voxar Labs Researcher (http://www.cin.ufpe.br/~voxarlabs
>>> <http://www.cin.ufpe.br/~voxarlabs>)
>>> Teacher Assistant of Linear Algebra for Computing (www.cin.ufpe.br/~ma531)
>>> Teacher Assistant of Graphics Processing (www.cin.ufpe.br/~if680)
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>> 
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> End of Bf-committers Digest, Vol 140, Issue 13
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