[Bf-committers] Google Summer of Code

harsh gupta orioninharsh at gmail.com
Fri Mar 11 11:53:24 CET 2016


Hey! My name is Harsh. I want to work on the cycles de-noiser.
What else do I need to provide to get my name registered?

On Fri, Mar 11, 2016 at 2:56 PM, Ines Almeida <britalmeida at gmail.com> wrote:

> Hello Péter and thank you for your interest :)
> All the ideas in the page are considered important and were added by active
> developers.
> You should choose one that appeals to you and that you think is in your
> ability to make.
> You can find some tips and a list of first steps in the students page:
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Students
> It is good that you already have experience using Blender and other 3D
> software packages, so the next step for you would be to build Blender.
>
> Cheers,
> Inês Almeida / brita_
>
> On Thu, Mar 10, 2016 at 8:07 PM, Péter Szabó <szabopeterpeti at gmail.com>
> wrote:
>
> > Hello everyone,
> >
> > My name is Péter Szabó (Peti) and I would like to participate in the
> Google
> > Summer of Code.
> > I am a second year software engineer student at Budapest University of
> > Technology and Economics. I am familiar with C/C++, Python, and this
> > semester I'm studying OpenGL.
> > I am not new to Blender, I've been using it (and Maya) for a long time.
> You
> > can take a look at my 3D portfolio here: http://www.peterszabo.tk (or
> > alternatively http://bit.ly/1nzL5fo ) On the 3D section I did everything
> > with Blender, except the rigging reel.
> > I've gone through the ideas list and I found one which I'd love to make.
> > It's the User Coordinate Spaces, because I'd like to see that feature in
> > Blender, and as I've read on the given links the community would be very
> > happy too. And I think making it is challenging for me as well. So I'm
> > really excited :)
> > Is there any preference between the ideas?
> >
> > Thank you!
> >
> >
> > Best regards,
> > Péter Szabó
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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