[Bf-committers] GSoC 2016: Finish multi-camera reconstruction
Tianwei Shen
shentianweipku at gmail.com
Wed Mar 2 08:21:52 CET 2016
Hi Sergey,
Thanks for your guidance and clarifications. I’ve successfully compiled the blender code. I am now getting acquittance with the project structure. Do you have any suggestion, like where I should start, if I want to work on the multi-camera reconstruction stuff? Thanks.
Best,
Tianwei
> On Mar 2, 2016, at 3:16 PM, Sergey Sharybin <sergey.vfx at gmail.com> wrote:
>
> Hi,
>
> It is definitely Structure-from-Motion, was just a typo. Fixed now.
>
> Term "witness camera" is a commonly used in VFX industry. Briefly: the
> scene is being shot by multiple cameras, one of the cameras are used for
> the finals (footage from it goes to a final film), others are only used to
> gather more information for solver to avoid ambiguities.
>
> For getting Blender compiled, did you check
> http://wiki.blender.org/index.php/Dev:Doc/Building_Blender ?
>
>
> On Tue, Mar 1, 2016 at 9:50 PM, Tianwei Shen <shentianweipku at gmail.com>
> wrote:
>
>> Hi,
>>
>> I am Tianwei Shen, a second-year Ph.D. student in HKUST, working mainly on
>> image-based modeling. I am interested in the GSoC topic 'Finish
>> multi-camera reconstruction' and have some question related to it.
>> Specifically I don’t quite understand terms like ‘witness cameras’ and
>> ‘source-from-motion’. Maybe we use different terminology so in my view
>> ‘source-from-motion’ may be similar to Structure-from-Motion, isn’t it? I
>> notice that blender relies on libmv on the motion tracking part. I also
>> have experience working with this library for registering the poses of
>> cameras. I am now trying to compile this project and would like to have a
>> discussion with you in greater depth. Can anyone guide me where to start?
>> Thanks a lot.
>>
>>
>> Thanks,
>> Tianwei
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>
>
>
> --
> With best regards, Sergey Sharybin
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