[Bf-committers] Sculpt Mode Dynamic Topo

Knapp magick.crow at gmail.com
Sun Jun 19 23:28:51 CEST 2016


How about just setting a flag that gets turned on when the user does
something that needs a return-on calculation and then the warning? I am
think what I am doing would not require a recalc.

On Sun, Jun 19, 2016 at 11:25 PM, Knapp <magick.crow at gmail.com> wrote:

> I see the warning every time I turn it on and that can be often as I hope
> back and forth. I can't tell you the number of times I have been working
> for 10 minutes wondering why the mesh is so rough and then remember that I
> need to turn it on AGAIN. I end up turning it on about every 5 minutes and
> this is a real bother when I am doing this sort of mode jumping. Why? For
> example I am making and eye and placing it and then working the eye socket
> a bit and then moving the eyeball and then working the eye socket but wait
> the dyno is turned off AGAIN! Palm to face!
>
> On Sun, Jun 19, 2016 at 4:45 PM, Rain Gloom <raingloom42 at gmail.com> wrote:
>
>> Can't this be implemented as a quick hacky Python add-on? With the event
>> framework?
>> ps.: I don't exactly need it but it might help.
>>
>> On Sun, Jun 19, 2016 at 4:39 PM, Ronan Ducluzeau <zeauron at gmail.com>
>> wrote:
>>
>> > I can understand your frustration if you are just going back and forth
>> > between Sculpt mode and Object mode or Edit Mode for modeling tools.
>> > But in texture paint mode, you are using UVs. In vertex paint or weight
>> > paint mode, result is proper to vertices indices.
>> >
>> > Dynamic Topology is the fact to collapse, remove vertices and create new
>> > vertices under brush pointer.
>> > Using it, geometry is constantly re-indexed messing up what can be done
>> in
>> > paint modes.
>> > Adopted solution was to clearly inform user that UVs, Vertex color and
>> > Vertex Groups would be lost and properly delete these former data.
>> >
>> > I don't know if it is possible to keep an historical index with gaps,
>> > discontinuities in number list created by deletion of vertices instead
>> of
>> > current automatic re-indexation. That would solve many problems. I
>> suppose
>> > that if automatic re-indexation is there, it is needed.
>> >
>> > User may know that dynamic sculpting and painting can't be done
>> together.
>> > But I don't see a simpler way to warn a user that don't know it.
>> > It would imply not just an OK pop-up at entering in sculpt mode. But a
>> > pop-up with three choïces :
>> > _ Continue to sculpt mode with dynamic topology and loose painted data.
>> > _ Continue to sculpt mode but disable DynTopo.
>> > _ Go back to object mode to duplicate mesh and preserve a chance to
>> > retrieve painted data through a mesh data transfer.
>> >
>> > 2016-06-19 11:08 GMT+02:00 Knapp <magick.crow at gmail.com>:
>> >
>> > > Hello,
>> > >
>> > > I was not sure where to post this so I picked here. I was tempted to
>> post
>> > > it as a bug but it seems to be designed this way so no bug but why??
>> > > Thought about funboard but I don't want a new feature so that does not
>> > > work.
>> > >
>> > > When You are using Dynamic topo you must enable it. And this is normal
>> > for
>> > > blender to have to set something up. This is good. But when you
>> switch to
>> > > another mode and back then Topo is turned back off with no warning or
>> > > reason that I can see. This it totally not normal for Blender UI. I
>> can't
>> > > name any other mode or setting that turns itself off every time you do
>> > > something else. This is none standard and is very annoying to me.
>> > >
>> > >
>> > > So what is up with this? Can we change it? Why should it stay the way
>> it
>> > > is? Why was it made this way in the first place?
>> > >
>> > > Thanks.
>> > >
>> > > Douglas E Knapp.
>> > > _______________________________________________
>> > > Bf-committers mailing list
>> > > Bf-committers at blender.org
>> > > https://lists.blender.org/mailman/listinfo/bf-committers
>> > >
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > https://lists.blender.org/mailman/listinfo/bf-committers
>> >
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
>
> --
> Douglas E Knapp, MSAOM, LAc.
>



-- 
Douglas E Knapp, MSAOM, LAc.


More information about the Bf-committers mailing list