[Bf-committers] Sculpt Mode Dynamic Topo

Rain Gloom raingloom42 at gmail.com
Sun Jun 19 16:45:53 CEST 2016


Can't this be implemented as a quick hacky Python add-on? With the event
framework?
ps.: I don't exactly need it but it might help.

On Sun, Jun 19, 2016 at 4:39 PM, Ronan Ducluzeau <zeauron at gmail.com> wrote:

> I can understand your frustration if you are just going back and forth
> between Sculpt mode and Object mode or Edit Mode for modeling tools.
> But in texture paint mode, you are using UVs. In vertex paint or weight
> paint mode, result is proper to vertices indices.
>
> Dynamic Topology is the fact to collapse, remove vertices and create new
> vertices under brush pointer.
> Using it, geometry is constantly re-indexed messing up what can be done in
> paint modes.
> Adopted solution was to clearly inform user that UVs, Vertex color and
> Vertex Groups would be lost and properly delete these former data.
>
> I don't know if it is possible to keep an historical index with gaps,
> discontinuities in number list created by deletion of vertices instead of
> current automatic re-indexation. That would solve many problems. I suppose
> that if automatic re-indexation is there, it is needed.
>
> User may know that dynamic sculpting and painting can't be done together.
> But I don't see a simpler way to warn a user that don't know it.
> It would imply not just an OK pop-up at entering in sculpt mode. But a
> pop-up with three choïces :
> _ Continue to sculpt mode with dynamic topology and loose painted data.
> _ Continue to sculpt mode but disable DynTopo.
> _ Go back to object mode to duplicate mesh and preserve a chance to
> retrieve painted data through a mesh data transfer.
>
> 2016-06-19 11:08 GMT+02:00 Knapp <magick.crow at gmail.com>:
>
> > Hello,
> >
> > I was not sure where to post this so I picked here. I was tempted to post
> > it as a bug but it seems to be designed this way so no bug but why??
> > Thought about funboard but I don't want a new feature so that does not
> > work.
> >
> > When You are using Dynamic topo you must enable it. And this is normal
> for
> > blender to have to set something up. This is good. But when you switch to
> > another mode and back then Topo is turned back off with no warning or
> > reason that I can see. This it totally not normal for Blender UI. I can't
> > name any other mode or setting that turns itself off every time you do
> > something else. This is none standard and is very annoying to me.
> >
> >
> > So what is up with this? Can we change it? Why should it stay the way it
> > is? Why was it made this way in the first place?
> >
> > Thanks.
> >
> > Douglas E Knapp.
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