[Bf-committers] Blender Smoke Simulation

Jacob Merrill blueprintrandom1 at gmail.com
Tue Jul 12 19:25:53 CEST 2016


a smoke particle generator having the property 'kill fire' and 'kill smoke'
would be intresting

you could then randomly generate these particles inside a volume and
dissolve your smoke randomly that way?

On Mon, Jul 11, 2016 at 12:37 PM, Jack Millard <filmstudiofx at gmail.com>
wrote:

> I was recently creating a smoke simulation when I realized I should offset
> the smokes dissolve for my particle system, I am sure that there is a way
> to do this but someone should really have a setting for random smoke
> dissolving when your using a particle system. Thank you for your time :)
>
> - Jack
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