[Bf-committers] Windows XP support

Sebastian A. Brachi sebastianbrachi at gmail.com
Fri Jan 29 21:14:19 CET 2016


>
> What newer APIs do we want to use but are being held back by XP?
>

What about Python 3.5, which doesn't support XP anymore?

As specified in PEP 11, a Python release only supports a Windows platform
> while Microsoft considers the platform under extended support. This means
> that Python 3.5 supports Windows Vista and newer. If you require Windows XP
> support then please install Python 3.4.

https://docs.python.org/3/using/windows.html


On Fri, Jan 29, 2016 at 5:07 PM, Martijn Berger <martijn.berger at gmail.com>
wrote:

> HI Mike,
>
> We could switch to PSAPI version 2 when targeting vista or above.
> I am sure there are others as just this one could have been handled
> without creating the **_xp variants of the toolchain.
> For me personally I think switching to mdvc 2015 is more important ( I
> know vc140_xp exists but lets not go there )
> and I do not run XP or Vista anymore and I do not know any other blender
> dev that does.
> Claiming real support based on that is a bit of a false promise.
>
> > On 29 Jan 2016, at 21:00, Mike Erwin <significant.bit at gmail.com> wrote:
> >
> > What newer APIs do we want to use but are being held back by XP? I know
> the
> > jump from Win 2000 to XP was because of the RawInput API for keyboard and
> > 3D mice. I'm not making the case for keeping XP support forever, just
> want
> > a clear case for dropping it now instead of during 2.8.
> >
> > Thomas Dinges <blender at dingto.org> wrote:
> >
> >> Additionally, with the OpenGL 2.1 bump in 2.77, I bet a lot of these
> >> ancient systems, combined with Intel GMA cards will fail anyway. So what
> >> is the point?
> >>
> >
> > Martijn Berger <martijn.berger at gmail.com> wrote:
> >
> >> ... and usually hardware to match.
> >
> >
> > Combined with a crappy GPU, accept failure! But you can run many decent
> > GPUs under XP.
> >
> > Windows 7 with latest service pack is a great target for 2.8. And MSVC
> 2015
> > as soon as possible! (It can still build for XP :))
> >
> > Mike Erwin
> > musician, naturalist, pixel pusher, hacker extraordinaire
> > _______________________________________________
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> > Bf-committers at blender.org
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>
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