[Bf-committers] What are the plans regarding PBR?
Knapp
magick.crow at gmail.com
Wed Jan 27 21:13:02 CET 2016
Also check out CynicatPro's videos about PBS. We can do it know in Blender.
https://www.youtube.com/user/CynicatPro/videos
On Wed, Jan 27, 2016 at 4:51 PM, Ton Roosendaal <ton at blender.org> wrote:
> Hi,
>
> Plenty of plans in this area, and we already started work on it.
> Check the code.blender.org blog to read up on the design proposals and
> planning.
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
>
>
>
> > On 27 Jan, 2016, at 13:35, Juan Linietsky <reduzio at gmail.com> wrote:
> >
> > The whole industry is moving to physically based rendering, and suddendly
> > tools like Substance Painter, Marmoset, Unreal Engine 4, etc. boomed
> >
> > Having worked with it, it is safe to say that the current
> diffuse/specular
> > model is obsolete.
> >
> > So my question is, are there any plans for Blender to move to this?
> > Currently for us, game developers, we need to move our models to
> > proprietary tools to do texture painting. I know there are a few scripts
> > for Blender to aid on this, but this is something that needs to be
> > supported in core.
> >
> > Cheers!
> >
> > Juan
> > _______________________________________________
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>
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--
Douglas E Knapp, MSAOM, LAc.
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