[Bf-committers] What are the plans regarding PBR?

Ton Roosendaal ton at blender.org
Wed Jan 27 16:51:24 CET 2016


Plenty of plans in this area, and we already started work on it.
Check the code.blender.org blog to read up on the design proposals and planning.


Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands

> On 27 Jan, 2016, at 13:35, Juan Linietsky <reduzio at gmail.com> wrote:
> The whole industry is moving to physically based rendering, and suddendly
> tools like Substance Painter, Marmoset, Unreal Engine 4, etc.  boomed
> Having worked with it, it is safe to say that the current diffuse/specular
> model is obsolete.
> So my question is, are there any plans for Blender to move to this?
> Currently for us, game developers, we need to move our models to
> proprietary tools to do texture painting. I know there are a few scripts
> for Blender to aid on this, but this is something that needs to be
> supported in core.
> Cheers!
> Juan
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