[Bf-committers] enable 3D mouse for official builds
sergey.vfx at gmail.com
Wed Jan 27 10:26:32 CET 2016
Indeed Linux buildbot was missing essential configuration for libspnav.
On Wed, Jan 27, 2016 at 3:13 AM, Mike Erwin <significant.bit at gmail.com>
> Good to know & thanks for checking on this. I actually met one SpaceNav
> Linux user at last year's conference dinner -- would love to meet the other
> two sometime!
> Agreed, that's not an informative error message, and not really an error
> for vast majority of people. I've made that and one other simple change to
> libspnav before... now am reminded to share those changes with the
> Just pushed the enable-on-Mac-by-default change.
> -- Mike
> On Tue, Jan 26, 2016 at 7:13 PM, Campbell Barton <ideasman42 at gmail.com>
> > Hi Mike, official Linux builds have spnav enabled (but not build-bot I
> > just discovered).
> > You can tell this by the failed to connect message we get on every
> > connect failed: No such file or directory
> > ...would be nice if they would silence this, but for now its a way to
> > tell you have spnav.
> > On Wed, Jan 27, 2016 at 10:18 AM, Mike Erwin <significant.bit at gmail.com>
> > wrote:
> > > Hi devs,
> > > During the switch to CMake, 3D mouse support was disabled by default on
> > Mac
> > > & Linux. Just want to make sure this is enabled for the 2.77 release.
> > >
> > > Windows -- no dependencies
> > > Mac -- no dependencies
> > > Linux -- requires libspnav to build
> > >
> > > I'm not very familiar with the install-deps script, which is why I'm
> > > bringing this up instead of just fixing it!
> > >
> > > Mike Erwin
> > > musician, naturalist, pixel pusher, hacker extraordinaire
> > > _______________________________________________
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> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > --
> > - Campbell
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With best regards, Sergey Sharybin
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