[Bf-committers] Merging makehuman with blender

Owen Hogarth II gurenchan at gmail.com
Mon Jan 25 18:04:32 CET 2016


that's such a crazy story but not unlike what I was talking about in my
make blender a ui for game engines thread. Have a small clean core built
around C, let other programmers be able to access the core blender
features. Not make blender into a game engine, make the core of blender;
the c core into something that other people can plug into. Python is nice
sure but for these types of things c is a lot nicer.

On Tue, Jan 26, 2016 at 12:58 AM, Nicholas Rishel <rishel.nick at gmail.com>
wrote:

> You might find the Software history section of the MakeHuman wiki page
> interesting:
> https://en.m.wikipedia.org/wiki/MakeHuman#Software_history
>
> On Mon, Jan 25, 2016, 3:08 AM martin akula <martin.akula at gmail.com> wrote:
>
> > I don't know if it will be possible but it would be a plus especially
> with
> > the pitchipoy rig it would be easier to make models fast without errors
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