[Bf-committers] blender as ui for game engine

Arnaud Loonstra arnaud at sphaero.org
Sat Jan 23 14:12:15 CET 2016

On 2016-01-23 10:13, Owen Hogarth II wrote:
> I also do not want to fork the project and go through all that mess. 
> What I
> want is something that allows blender to be used to model a scene and
> pressing a button and instead of launching BGE or the renderer 
> blender
> sends that data to an external application that can interpret that 
> data
> however that application developer chooses.

I haven't seen this in this discussion but are you familiar with the 
GameKit project?
It has two approaches to loading the blender data:

I think it's quite universal. I've used it to write a blend loader for 
my custom needs.



More information about the Bf-committers mailing list