[Bf-committers] blender as ui for game engine

Owen Hogarth II gurenchan at gmail.com
Thu Jan 21 20:33:36 CET 2016

Blender is a massive code base and you've seen a lot of writing your java
.Blend library. I am interested in implementing it, it's more a refactoring
of the core blender c library which seems to put a lot of devs off,
although I do understand that code base is massive.

I am going to do this project because I am tired of dealing with
proprietary and or closed source software especially as a game dev where
you'll be using a tool and the original devs disappear or just whatever.

Holger in your emails to the list you made a statement to the effect that
you were getting off into the weeds writing that java .Blend library. Can
you share what was the original project that made you decide to write your


On Fri, Jan 22, 2016 at 3:12 AM, Altoine Barker <ndiscreet at gmail.com> wrote:

> I'm game. Pardon the pun. It wasn't intentional but it is humorous.
> On Wed, Jan 20, 2016 at 11:56 PM, Owen Hogarth II <gurenchan at gmail.com>
> wrote:
> > Hi guys
> >
> > I initially spoke with ideasman on irc about 8-12 months ago about this
> > idea and I wanted to message this list to see if I could get some
> support.
> >
> > A lot of small teams and single dev guys use blender as a major part of
> > their asset creation pipeline for their 2d/ 3d games but then they spend
> a
> > lot of time writing some editor for their game that usually bogs the
> > project down.
> >
> > I'd like to create the engine that can run blender applications as stand
> > alone games. BGE is currently working on an implementation but I think
> that
> > things can be done differently. Mainly that we do not need the entire
> > blender python API in a game engine. Only the core blender api which is
> > written in C although currently the source code at that level NEEDS some
> > refactoring.
> >
> > I have personally written and published quite a few smaller games for
> > android, ios and the blackberry platforms. So I know how to take an idea
> > from start to finish but taking this on is a pretty big task and I would
> > like to focus on taking this task to completion.
> >
> > That is what I would like to do, I would like the support of the blender
> > community to get this done and so I am mailing here to ask for your
> > support. Is this something that the blender community would be interested
> > in supporting me while I work on it?
> >
> > Best,
> > Owen
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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