[Bf-committers] Some Guidance
blueprintrandom1 at gmail.com
Fri Feb 19 01:27:53 CET 2016
For some things, like the game engine, trying to understand how all the
sources together expose the feature to the user from UI to conversion, to
use in the game engine make it tricky to even know everywhere you need to
Is there any way to move the meat of the code so it all exists in 1 place?
Like the code that adds the logic brick, builds a list from a snippet in
each source (a tag if you will) rather then having to edit 6 sources to
duplicate an existing brick.....
I don't know how anyone else codes really, but I try soft code things, so
extending them just means adding another object.
On Feb 18, 2016 10:56 AM, "Campbell Barton" <ideasman42 at gmail.com> wrote:
> On Fri, Feb 19, 2016 at 3:28 AM, Kévin Dietrich
> <kevin.dietrich at mailoo.org> wrote:
> > Le 2016-02-18 16:54, Piotr Arlukowicz a écrit :
> >> Thanks John
> >> I've read this carefully and it's a good start. However, suddenly, when
> >> see sources, you get lost. So somewhere there should be a tutorial
> >> explaining for what are those all directories, and what's the difference
> >> between blenkernel and intern, for example. And what they are for, in
> >> of Blender functionality.
> > There is a page on the wiki to explain this a bit
> > http://wiki.blender.org/index.php/Dev:Doc/Blender_Source/Files_Structure
> > Maybe it could be linked to in the "New Developer Advice" page.
> Rather keep reference material here  (the main landing page from
> our wiki when you click on "Development").
> The "Files Structure" page is the first link under "Reference",
> I've just gone over this page and updated it since it had a lot of old
> information, split up sections and added a short glossary. though
> there are still some TODO's.
> : http://wiki.blender.org/index.php/Dev:Contents
> - Campbell
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