[Bf-committers] Bring multiple objects to edit mode

Doeke Wartena doeke.wartena at gmail.com
Thu Feb 18 18:55:03 CET 2016


>
> It is actually something that is better in Blender, to only be editing one
> object at a time, as it can cause errors in other programs where multiple
> objects are selected.

...

...you can just join them together but pressing
> Ctrl J.


I never had a error with Softimage when editing multiple objects at the
same time. For maya and max I can't remember cause it's way to long ago I
used those programs. And I think if something is prone for error then it is
the join thing, that doesn't work in so many cases (multiple objects being
animated for example).


I don't wan't to be rude, but saying that it's not necessary is clearly a
> lack of production experience with blender AND other software. It is
> absolutely necessary if blender wants to be on par or better with other
> software.


Amen!

Also, it might be a few clicks more. But those few clicks really add up
sometimes. I had a simple task a few weeks ago that could have been done in
like 3 minutes but it took me around 20 minutes.

Object separation and edit mode are very good design decisions, which
> actually are keeping things SIMPLE.


It is not about the separate modes. While those modes are good, they focus
to much on the active object and not the selection.
Blender could shine a lot in the workflow regarding multiple selections.
Both for edit mode and object mode. In my opinion stating otherwise
is truly a lack of vision regarding this matter.







2016-02-18 16:03 GMT+01:00 David Fenner <d4vidfenner at gmail.com>:

> I don't wan't to be rude, but saying that it's not necessary is clearly a
> lack of production experience with blender AND other software. It is
> absolutely necessary if blender wants to be on par or better with other
> software. You see, ptex isn't necessary because you have UVs, ik's aren't
> necessary since you can do fk, sculpting isn't necessary since you can
> paint displacement maps in photoshop, etc etc. So it's not about being
> necessary, is about how useful it is. Multiple object editing would be very
> useful, since basically joining stuff would kill thousands of different
> workflows that involve modifiers, vcol, shapekeys, any type of linking,
> animation, etc.  And having to edit objects one by one is too technical and
> old fashioned, any "modern" 3D artist needs to be able to be able to shape
> and work on the "whole thing" when he needs to.
>
> 2016-02-18 11:48 GMT-03:00 Daniel Salazar - patazstudio.com <
> zanqdo at gmail.com>:
>
> > It has nothing to do with instancing. Its about sculpting/editing a
> > compound shape without having to join it.
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