[Bf-committers] Some Guidance
kisolre at gmail.com
Thu Feb 18 16:59:04 CET 2016
My point was mainly to reply to that thread where Campbell
specifically asks for just that - what do you (as a new developer)
need to know, what have you stumbled upon and so on.
2016-02-18 17:54 GMT+02:00 Piotr Arlukowicz <piotao at polskikursblendera.pl>:
> Thanks John
> I've read this carefully and it's a good start. However, suddenly, when you
> see sources, you get lost. So somewhere there should be a tutorial
> explaining for what are those all directories, and what's the difference
> between blenkernel and intern, for example. And what they are for, in terms
> of Blender functionality. Here I get just lost and without any guide it is
> a simple "Use the Force, read the source" approach, we don't have a lot of
> time for.
> Arlukowicz, BFCT
> *YT: /user/piotao?feature=guide*
> *FB:* */polskikursblendera* *TW:*
> *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz
> *Polski Kurs Blendera:* http://polskikursblendera.pl
> 2016-02-18 10:51 GMT-05:00 John James <kisolre at gmail.com>:
>> Probably look at a recent thread
>> [Bf-committers] General advice for new developers (wiki page, feedback
>> where Campbell mentioned
>> 2016-02-18 17:36 GMT+02:00 Piotr Arlukowicz <piotao at polskikursblendera.pl
>> > I second this. There is a really high entry point to start even with
>> > something rather small. A typical 'workflow' document showing each step
>> > would be great, and also, even more important - how the internal stucture
>> > of Blender code is organized and what is for what...
>> > Thank you devs for all your hard work! We'd like to help and we don't
>> > where and how.
>> > best regards
>> > pio
>> > Piotr
>> > Arlukowicz, BFCT
>> > *YT: /user/piotao?feature=guide*
>> > *FB:* */polskikursblendera* *TW:*
>> > */piotao*
>> > *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz
>> > <https://www.blendernetwork.org/piotr-arlukowicz>*
>> > *Polski Kurs Blendera:* http://polskikursblendera.pl
>> > 2016-02-18 9:57 GMT-05:00 Bailey Pumfleet <PUMFLEETB at hassenbrook.org.uk
>> >> Hello All,
>> >> I really hate to sound like an idiot that does not know what he is
>> >> but I would appreciate, as I am new to the Blender development thing,
>> >> guidance of how to get started with becoming a fully fledged Blender
>> >> developer.
>> >> I have read the wiki and I'm afraid it doesn't really explain about the
>> >> process of things.
>> >> I am active on Phabricator and have signed up, which I assume is an
>> >> important part.
>> >> I would really appreciate guidance of how to contribute to Blender, and
>> >> how, once I have coded a patch, to submit it.
>> >> Thanks for any help you can give,
>> >> -Bailey Pumfleet :)
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