[Bf-committers] Some Guidance

John James kisolre at gmail.com
Thu Feb 18 16:51:02 CET 2016


Probably look at a recent thread

[Bf-committers] General advice for new developers (wiki page, feedback welcome)

where Campbell mentioned

http://wiki.blender.org/index.php/Dev:Doc/New_Developer_Advice

2016-02-18 17:36 GMT+02:00 Piotr Arlukowicz <piotao at polskikursblendera.pl>:
> I second this. There is a really high entry point to start even with
> something rather small. A typical 'workflow' document showing each step
> would be great, and also, even more important - how the internal stucture
> of Blender code is organized and what is for what...
> Thank you devs for all your hard work! We'd like to help and we don't know
> where and how.
>
> best regards
> pio
>
> Piotr
> Arlukowicz, BFCT
>
> *YT: /user/piotao?feature=guide*
>  *FB:* */polskikursblendera* *TW:*
> */piotao*
> *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz
> <https://www.blendernetwork.org/piotr-arlukowicz>*
> *Polski Kurs Blendera:* http://polskikursblendera.pl
>
>
>
>
> 2016-02-18 9:57 GMT-05:00 Bailey Pumfleet <PUMFLEETB at hassenbrook.org.uk>:
>
>> Hello All,
>>
>> I really hate to sound like an idiot that does not know what he is doing,
>> but I would appreciate, as I am new to the Blender development thing, some
>> guidance of how to get started with becoming a fully fledged Blender
>> developer.
>> I have read the wiki and I'm afraid it doesn't really explain about the
>> process of things.
>> I am active on Phabricator and have signed up, which I assume is an
>> important part.
>>
>> I would really appreciate guidance of how to contribute to Blender, and
>> how, once I have coded a patch, to submit it.
>>
>> Thanks for any help you can give,
>>
>> -Bailey Pumfleet :)
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
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