[Bf-committers] Bring multiple objects to edit mode

Jacob Merrill blueprintrandom1 at gmail.com
Wed Feb 17 22:13:46 CET 2016


Accidentally replied to wrong email*
On Feb 17, 2016 12:59 PM, "Jacob Merrill" <blueprintrandom1 at gmail.com>
wrote:

> Also, people say ask these questions on IRC.... But people on IRC say look
> it up... And get aggravated.
> On Feb 17, 2016 12:54 PM, "Jacob Merrill" <blueprintrandom1 at gmail.com>
> wrote:
>
>> I do this by making a vertex group in each item, assign all verticies to
>> the group, name it, then join the objects, edit, select vertex group,
>> Then you can knife out the part. (splitting it back into 2 objects)
>> On Feb 17, 2016 12:39 PM, "Doeke Wartena" <doeke.wartena at gmail.com>
>> wrote:
>>
>>> hi dear developers,
>>>
>>> after have tried Blender in the past and not being positive about it, I
>>> started with Blender again about 2 months ago. And I love it! The
>>> progress
>>> blender has made is awesome! Congrats to all developers.
>>>
>>> There is a thing I wonder and really dislike about blender, why can't you
>>> select multiple objects and bring them to edit mode together?
>>>
>>> Is this due how the foundation for  Blender is programmed and is it to
>>> hard
>>> to change after all those years?
>>>
>>> I know there is a add-on MultiEdit but I think the way it operates is
>>> dirty, it's to much a workaround to the problem.
>>>
>>> best Doeke
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>


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