[Bf-committers] General advice for new developers (wiki page, feedback welcome)
blueprintrandom1 at gmail.com
Wed Feb 17 21:57:48 CET 2016
Also, the documentation for what dependencies each smaller section of code
uses would be nice,
Like logic bricks need to use editor/space_logic etc.
Maybe a little run down of what each dependency does?
Its hard to get a clear picture without guidance.
On Feb 17, 2016 7:23 AM, "Jonathan Williamson" <jonathan at cgcookie.com>
> It’s great to see this made into a full page Campbell. Your advice was
> really helpful to me when I was first dabbling.
> Perhaps one section worth adding, since this is for new developers (and
> people that want to become developers) is a prerequisites. The prereqs
> being the few essential skills that a incoming developer needs to know.
> Topics such as languages, version control, etc.
> > On Feb 17, 2016, at 1:57 AM, Campbell Barton <ideasman42 at gmail.com>
> > Hi, a while back I wrote up a general reply to the kinds of emails we
> > get occasionally asking how to become involved in Blender development.
> > Originally I put this under my user-page since it was my own advice,
> > however I've since checked talked with other active developers and it
> > seems the information here isn't so different from the advice they
> > would give.
> > After some discussion I've made minor edits and
> > moved it to our developer docs.
> > - http://wiki.blender.org/index.php/Dev:Doc/New_Developer_Advice
> > - http://wiki.blender.org/index.php/Dev:Contents
> > Interested in feedback from other developers, if there are missing
> > areas or improvements to be made.
> > - Campbell
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