[Bf-committers] The future of FBX and/or other formats in Blender

Todor Imreorov blurymind at gmail.com
Thu Feb 11 01:37:23 CET 2016


So autodesk is quite happy when people think collada is broken so they
should use fbx. Blender devs are kind of helping things stay that way when
working on fbx over collada. Why not rerelease the format with another name
when importers and exporters are fixed? Call it fbx2 and people will think
its better hahah
On 11 Feb 2016 00:31, "Juan Linietsky" <reduzio at gmail.com> wrote:

> Maya's default Collada exporter is broken on purpose too. You have to use
> the OpenCollada plugin
>
> On Wed, Feb 10, 2016 at 9:27 PM, Todor Imreorov <blurymind at gmail.com>
> wrote:
>
> > Juan - i havent tried maya's collada exporter yet, but i will tomorrow.
> > Why, is it broken on purpose? My point was that blender fails miserably
> at
> > importing fbx animation even when baked on a deform armature
> > On 11 Feb 2016 00:19, "Juan Linietsky" <reduzio at gmail.com> wrote:
> >
> > > Todor, did you try importing in Godot the same armature exported from
> > Maya
> > > using OpenCollada plugin?
> > >
> > >
> > > On Wed, Feb 10, 2016 at 8:58 PM, Todor Imreorov <blurymind at gmail.com>
> > > wrote:
> > >
> > > > Fbx is broken. Exporting baked animation armature from maya works in
> > > unity.
> > > > Importing to blender it is a mess. I can share a few fbx files if you
> > are
> > > > interested
> > > > On 10 Feb 2016 23:53, "Jacob Merrill" <blueprintrandom1 at gmail.com>
> > > wrote:
> > > >
> > > > > I am neutral here, and I just want to say, that if we are having
> > > disputes
> > > > > over how to move forward, someone on each side should write out a
> > > > document,
> > > > > and point at code etc, and make this less a argument, and more of a
> > > > > checklist.
> > > > >
> > > > > >From what I gather, collada and fbx are both valid to
> import/export.
> > > > > On Feb 10, 2016 3:39 PM, "Gaia Clary" <
> gaia.clary at machinimatrix.org>
> > > > > wrote:
> > > > >
> > > > > > Can the Collada Fans please move over to the other thread that i
> > just
> > > > > > opened?
> > > > > > I believe the FBX guys will be thankful for that :)
> > > > > >
> > > > > > thanks
> > > > > >
> > > > > > On 11.02.2016 00:30, Todor Imreorov wrote:
> > > > > > > Until the code clean up can this exporter at least be included
> > as a
> > > > > > > "testing" addon in trunk? That way you will make it easier for
> > more
> > > > > > people
> > > > > > > to try it out and report bugs. It will also save time of the
> many
> > > who
> > > > > > > already use it for godot. If the old one has code that no one
> > wants
> > > > to
> > > > > > > touch with a stick and is too big, even if written in better
> > style
> > > -
> > > > it
> > > > > > is
> > > > > > > useless to the end users. The end user does not care about the
> > > style
> > > > of
> > > > > > > programming. They care if the exporter creates compatible
> files.
> > > Here
> > > > > you
> > > > > > > have an actual game engine developer with huge community
> support
> > > not
> > > > > > being
> > > > > > > able to get it in trunk. Heck people are already using his
> > collada
> > > > > > exporter
> > > > > > > more than the one with blender.
> > > > > > > On 10 Feb 2016 22:37, "Julian Eisel" <eiseljulian at gmail.com>
> > > wrote:
> > > > > > >
> > > > > > >> Suggest we don't pollute this mailing list with discussions
> > about
> > > > > > >> who's capable of writing the better Collada Importer/Exporter?
> > > This
> > > > > > >> isn't helpful at all.
> > > > > > >>
> > > > > > >> Cheers,
> > > > > > >> - Julian -
> > > > > > >>
> > > > > > >> On 10 February 2016 at 23:21, Thomas Dinges <
> blender at dingto.org
> > >
> > > > > wrote:
> > > > > > >>> Am 10.02.2016 um 21:41 schrieb Juan Linietsky:
> > > > > > >>>> -I wrote for you guys a proper Collada exporter in a few
> lines
> > > of
> > > > > Code
> > > > > > >> that
> > > > > > >>>> supported the full spec, you guys refused it to add it to
> > > mainline
> > > > > > >> Blender.
> > > > > > >>> "Refused to add it"?
> > > > > > >>>
> > > > > > >>> https://developer.blender.org/T41071
> > > > > > >>> Reading that ticket^^ tells a whole different story.
> > > > > > >>> Reasonable code review comments were made, but then we got no
> > > > further
> > > > > > >>> response.
> > > > > > >>>
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