[Bf-committers] Request for Collada Importers/Exporters

Juan Linietsky reduzio at gmail.com
Thu Feb 11 01:15:06 CET 2016


Jim,

   With all due respect, feel free to add a filter to your inbox to avoid
this mailing list from filling it.


On Wed, Feb 10, 2016 at 9:12 PM, Jim Cantley <semajcantley at hotmail.com>
wrote:

> All due respect guys, can this go to a thread somewhere? I have some four
> or so pages of emails about FBX/collada currently, it's drowning everything
> else in my email out.
>
> Not meaning to single anyone out, I just want to jump in and kindly
> request that this be taken somewhere more suitable for detailed discussion
> rather than having it continue through what seems like a format for broader
> discussion.
>
>
> ________________________________________
> From: bf-committers-bounces at blender.org <bf-committers-bounces at blender.org>
> on behalf of Todor Imreorov <blurymind at gmail.com>
> Sent: Wednesday, February 10, 2016 7:06 PM
> To: bf-blender developers
> Subject: Re: [Bf-committers] Request for Collada Importers/Exporters
>
> Lets make a table comparison of what works in the two exporters and what
> doesnt. If the one with more green checks is being abandoned over bike
> shedding arguments and lack of interest, then at least  the user can still
> get it from godot developers. Alot who dont know about it will ofcourse use
> blender's lacking implementation and continue to hold the belief that
> blender or the format is broken
> On 10 Feb 2016 23:53, "Mike Erwin" <significant.bit at gmail.com> wrote:
>
> > Juan Linietsky <reduzio at gmail.com> wrote:
> >
> > > Julian, I'm only proposing a way to solve the following problems:
> > >
> > > 1) Not having an alternative to FBX
> > > 2) Not having a fully working Collada exporter that supports the same
> as
> > > the FBX. You can test mine any time, try exporting a complex scene from
> > > Blender with skeletal animations, blend shapes, multiple actions, etc.
> > > 3) Not having a fully working Collada importer. You can test mine any
> > time
> > > and see how it imports Blender, OpenCollada, XSI, Lightwave, etc. with
> > all
> > > the above mentioned features.
> > > 4) Not having the huge bloat that represents using OpenCollada in
> > Blender.
> > >
> > >
> > I no longer use Collada but am very excited about solutions to 1 and 4
> > above. They benefit all Blenderheads. For those who *do* use Collada, we
> > might as well get it right (the 2 & 3 part).
> >
> > Mike Erwin
> > musician, naturalist, pixel pusher, hacker extraordinaire
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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