[Bf-committers] The future of FBX and/or other formats in Blender

Todor Imreorov blurymind at gmail.com
Thu Feb 11 00:58:39 CET 2016


Fbx is broken. Exporting baked animation armature from maya works in unity.
Importing to blender it is a mess. I can share a few fbx files if you are
interested
On 10 Feb 2016 23:53, "Jacob Merrill" <blueprintrandom1 at gmail.com> wrote:

> I am neutral here, and I just want to say, that if we are having disputes
> over how to move forward, someone on each side should write out a document,
> and point at code etc, and make this less a argument, and more of a
> checklist.
>
> >From what I gather, collada and fbx are both valid to import/export.
> On Feb 10, 2016 3:39 PM, "Gaia Clary" <gaia.clary at machinimatrix.org>
> wrote:
>
> > Can the Collada Fans please move over to the other thread that i just
> > opened?
> > I believe the FBX guys will be thankful for that :)
> >
> > thanks
> >
> > On 11.02.2016 00:30, Todor Imreorov wrote:
> > > Until the code clean up can this exporter at least be included as a
> > > "testing" addon in trunk? That way you will make it easier for more
> > people
> > > to try it out and report bugs. It will also save time of the many who
> > > already use it for godot. If the old one has code that no one wants to
> > > touch with a stick and is too big, even if written in better style - it
> > is
> > > useless to the end users. The end user does not care about the style of
> > > programming. They care if the exporter creates compatible files. Here
> you
> > > have an actual game engine developer with huge community support not
> > being
> > > able to get it in trunk. Heck people are already using his collada
> > exporter
> > > more than the one with blender.
> > > On 10 Feb 2016 22:37, "Julian Eisel" <eiseljulian at gmail.com> wrote:
> > >
> > >> Suggest we don't pollute this mailing list with discussions about
> > >> who's capable of writing the better Collada Importer/Exporter? This
> > >> isn't helpful at all.
> > >>
> > >> Cheers,
> > >> - Julian -
> > >>
> > >> On 10 February 2016 at 23:21, Thomas Dinges <blender at dingto.org>
> wrote:
> > >>> Am 10.02.2016 um 21:41 schrieb Juan Linietsky:
> > >>>> -I wrote for you guys a proper Collada exporter in a few lines of
> Code
> > >> that
> > >>>> supported the full spec, you guys refused it to add it to mainline
> > >> Blender.
> > >>> "Refused to add it"?
> > >>>
> > >>> https://developer.blender.org/T41071
> > >>> Reading that ticket^^ tells a whole different story.
> > >>> Reasonable code review comments were made, but then we got no further
> > >>> response.
> > >>>
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